Hi everyone, this may not seem very question worthy, but here goes. I’m working on a game where the entire bulk of the map is this roulette wheel mesh. As such, I need the collision to be perfect. Is there a good way to get collisions for a mesh this odd, or will I just have to painstakingly make a lot of box colliders? I have already tried auto convex with maximum detail, and it still had some holes that the player could fall through. Thanks!
Hi, depending on how precise you need it
(1) create a mesh you want for collision in a 3d program like blender and use that (take a look at this here under “collision” FBX Static Mesh Pipeline | Unreal Engine Documentation)
(2) use complex collision (that means you will have per poly exact collision, I would be careful with that due to performance)