How to get GearVR App into Oculus Store???

Is there a complete guide on how to set specific GearVR build settings to get the app officially into the store?

I’m getting these errors after uploading my build on the Store check:

!
Die APK-Datei ist debugfähig (android:debuggable in AndroidManifest.xml).
!
APK main activity intent filter set to android.intent.category.LAUNCHER, but must be android.intent.category.INFO. Your app must only appear in Oculus Home. It must not appear in the phone’s launcher.
OK

How to access the “AndroidManifest.xml” file before building? What is important? There a re so many dated tips around the forums and nothing seams to work 100%.

Because my apps are mostly for exibitions and show-rooms, I’ve distributed my apps with DeviceIds till now.
Now I need to get one into the store to make id DeviceID independent. Can’t even get in into a development/alpha release channel.

You need to export in “shipping” mode with “For Distribution” ticked in the package settings. Then it exports with the correct manifest settings for distribution on the store.