Is there a complete guide on how to set specific GearVR build settings to get the app officially into the store?
I’m getting these errors after uploading my build on the Store check:
!
Die APK-Datei ist debugfähig (android:debuggable in AndroidManifest.xml).
!
APK main activity intent filter set to android.intent.category.LAUNCHER
, but must be android.intent.category.INFO
. Your app must only appear in Oculus Home. It must not appear in the phone’s launcher.
OK
How to access the “AndroidManifest.xml” file before building? What is important? There a re so many dated tips around the forums and nothing seams to work 100%.
Because my apps are mostly for exibitions and show-rooms, I’ve distributed my apps with DeviceIds till now.
Now I need to get one into the store to make id DeviceID independent. Can’t even get in into a development/alpha release channel.