I’m trying to get the field of view, but it was returning 0. I decided to look at the engine source, and it looks like somebody forgot to finish writing this function.
void FSteamVRHMD::GetFieldOfView(float& OutHFOVInDegrees, float& OutVFOVInDegrees) const
{
OutHFOVInDegrees = 0.0f;
OutVFOVInDegrees = 0.0f;
}
So, are there any alternate functions to get the FOV?