I am working with Oculus CV1 and have two quesitons:
- Is it possible to get two separate camera positions (left eye, right eye) ?
- Is the HMD camera position located in the center of two eyes’ position
ex, hmd caram pos = (left eye pos+right eye pos)/2 . It is corrent?
I would like to get two eyes’ position to do some calculations. I do appreciate if anyone could help or give some advice.
Thank you!!
I’d also like to know this. I need a screen mask that renders per eye, so I need to know how offset the eyes are from the cameras location
tomvernon
(tomvernon)
3
In case anyone stumbles across this post, in 4.21 you can do:
GEngine->StereoRenderingDevice->CalculateStereoViewOffset(eSSP_LEFT_EYE, cameraRotation, worldToMetres, cameraLocation)
to get left and right eye positions from a given camera position and orientation.