FInputActionValue is a struct that contains whatever values are in your IA.
You can call .Get<>() on your struct.
Example:
void Move(const FInputActionValue& Value)
{
float moveValue = Value.Get<float>();
}
void Move(const FInputActionValue& Value)
{
FVector2D moveValue = Value.Get<FVector2D>();
float X = moveValue.X;
float Y = moveValue.Y;
}
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