Hello! I have a niagara emitter that spawns a 2D grid of cubes. However, when I rotate the system in the world, the cubes keep their default rotation. Is there a way to get the emitter rotation in the world and give it to the cubes?
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I’m trying to figure this out too. Doesn’t seem to be a clear way to do it.
Hey, I figured this out a while ago. In the emitter properties, you need to check ‘local space’. Doing this will allow your particle to follow the systems rotation
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Thanks, appreciate the info, I was tearing out a few hairs.
Wish it was set to Local by default!! Thanks for sharing your info with the community @EvansBohl ! Appreciate you!
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