I want to make a blueprint in C++ with trigger volume which will give overlaping events only from mesh from character blueprint.
I have character coded in blueprint and I don’t know how to get access for specfic component in C++. If I could get access, I could compare characeter mesh with overlaping actors somehow.
I think you making a confusion between blueprint and C++.
I guess you wanted to access a mesh component set in your BP from your C++ class (also set in the same BP).
You can implement this function in your class to get the Character Mesh.