How to get channel info from a texture object

Hello everyone.

It’s possible to get channel info from a texture object?

I have a SRGB texture with different info in every channel. The sampler type of the texture is Linear Color.

What i’m trying to do is: set this texture as a texture object, and then use it with the world aligned texture node. One for every channel.

Thx for all and have a nice day!

You can use MaskComponent to end result.

That works perfectly! Thank you so much!