I’d like to do the same thing on the Quest- to isolate some c++ code in a standalone library and integrate it to my Oculus Quest game. I’m a little lost on how to get started, though, and I haven’t done much tinkering with android in the past. Does anyone have any tutorials on how to get this going, or could anyone kindly give me some broad, high-level advice on what I need to do to accomplish this?
I’m just using the 4.22.2 UE4 engine from Github and the free version of visual studio 2017 at the moment. Any pointers greatly appreciated.
I actually had to take a break on this project for a while, but will start up again shortly. I’ll post more if I come across anything helpful. Please let me know if you find anything either. =]
Here’s a couple of links, I was next thinking of trying to follow these, but try to use a .so instead of a .dll and go from there.
Here’s epic’s general guide on linking DLL’s:
And on linking static libraries:
I also found this helpful when trying to link a static windows .lib for the first time: