I have an unreal plugin that has been developed to be used in our game.
I need to get the android versions thats been configured in the project settings ->platform section of the game. Based on the android version, I need to include certain libs in the code. So how do I get the android sdk version that has been set up in the project settings in the plugin code (…build.cs file). Is there any flag available for that or may be an object that I can check?