I configured the android project setting values. Whenever I update the game with fixes, the store value is incremented. The store value is used to show update and represents the newer version. Now, I want to show it to the user in the game if they are using the older version. But, I am unable to access the android store version of the game
I tried to do this by referring this link - How get Project Settings values? - Programming & Scripting - Unreal Engine Forums
GConfig->GetString( TEXT("/Script/EngineSettings.GeneralProjectSettings"), TEXT("StoreVersion"), AppVersion, GGameIni );
Is it possible to access the value ??