I have a sequence that I am rendering using the movie render queue plugin.
As the rendering happens, I would like to dump extra information (bone/socket locations) to the disk related to each frame.
To do this, I have been looking for an event to trigger my blueprint code to dump this extra information.
I have tried using many different events but all these events fire faster than the actual number of .png images that I get when I render the sequence.
I have tried:
- The tick event
- The “Get Frame Count” blueprint function
- I added a repeating event track that spans all the frames of the sequence and this one fires a custom event.
- I implemented a custom MoviePipelinePIEExecutor in C++ and override the OnBeginFrame_Implementation method and printed on how often this method gets called.
All these different avenues of getting a frame count / event did not give me what I wanted.
All of them fire like the tick event which fires roughly 7 times faster than the actual number of frames (number of .png images that I get in the output).
How can I get a frame count / event that matches the number of images that I get in the output?
Thanks!