Hi!
I am using Unreal Engine with alongside a virtual production piece of software, Brainstorm’s Infinity Set.
Through a plugin, it allows a material to be played that feeds through an input to be rendered within the Unreal Engine. This material is put on a virtual screen in our set.
What I am interested in, is a way to analyse this texture and get an ‘average colour’ in real time, that can then be used to set the colour of some dynamic lights within the set. In short, what appears on the screen and it’s average colour will set the colour of the lighting within the rest of the set.
This is the idea at least. Is it possible?
Thank you!