This can also be exposed as a uproprerty in the header and assigned in editor.
UPROPERTY(VisibleAnywhere, BlueprintReadWrite, meta = (AllowPrivateAccess = "true"))
UMaterialParameterCollection* collection;
This can also be exposed as a uproprerty in the header and assigned in editor.
UPROPERTY(VisibleAnywhere, BlueprintReadWrite, meta = (AllowPrivateAccess = "true"))
UMaterialParameterCollection* collection;