I have material parameter collection in my blueprint files, but I can’t get access in c++, I need help with this
This can also be exposed as a uproprerty in the header and assigned in editor.
UPROPERTY(VisibleAnywhere, BlueprintReadWrite, meta = (AllowPrivateAccess = "true"))
UMaterialParameterCollection* collection;
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I tried without meta parameters before, so it didn’t work, thanks a lot, it really helped me
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