This has got to be the easiest issue ever, but every tutorial I look at flies over my head and has a lot of extra features. I’ve read a lot about casting and event dispatchers, but not only do I not understand, it seems like these are meant for functions which I’m not worried about right now. I’ve got a boolean in my Widget called “CustomizeMode,” and I just need MyCharacter to check if it is true or false. The widget is created inside of MyCharacter, so I figured I would get easy access to its variables.
Boolean set inside my UMG widget:
MyCharacter trying to use the boolean: