How to get a thick paint trail effect?

I’ve been working on a project where I need to create a thick paint trail effect behind the character and weapon whenever they do an attack, similar texture to the picture attached. It also needs to take on the same color as the material. I have messed around with ribbon trails, and particles in Niagara, but it just doesn’t have that feeling. I come from a Houdini VFX background, and have been slowly learning Unreal but don’t have enough unreal knowledge to confidentially approach this. With the weapon, I was able to get the ribbon trail to look like I want it to look like, but don’t get that thickness of more paint in a spot, plus I’m not sure how to get a ribbon to take on the material of the weapon.

For the character, I’m at a loss as to where to go. I’ve tried particles, and while I’ve gotten it to take on the material, I can’t figure out how to get it to look like the style I want it to. The particles feel almost fur and really shiny like in a weird way. I’ve attached a screenshot of what I’ve got so far.

Any advice or help would be appreciated immensely!