There is a LevelSequenceActors variable, which is an array of actors. But it always comes up empty…
There are also FMovieScenePossessable and FMovieSceneSpawnable, which can be found in UMovieScene. But I can’t get the actor they link to. All I can get is an FGuid.
For now, I have a messy solution. I get the FGuid and call ISequencer::SelectObject() with that FGuid, and then get that selected object with GEditor->GetSelectedComponents() (eventually I’m after a certain component of the actor).
It works but shouldn’t there be a cleaner solution?