A dynamically created actor does not call tick and neither does its component. What steps is it missing?
The creation:
void AMainCharacter::BeginPlay()
{
Super::BeginPlay();
DefaultDynamicCameraActor = NewObject<ADynamicCameraActor>(this); // <-- DOES NOT TICK
...
The constructor:
ADynamicCameraActor::ADynamicCameraActor(const FObjectInitializer &ObjectInitializer)
: Super(ObjectInitializer)
{
PrimaryActorTick.bCanEverTick = true;
PrimaryActorTick.bStartWithTickEnabled = true;
CameraMovementComponent = CreateDefaultSubobject<UCameraMovementComponent>(TEXT("CameraMovementComponent")); // <-- DOES NOT TICK
...
Begin play:
void ADynamicCameraActor::BeginPlay()
{
Super::BeginPlay();
}
Tick:
void ADynamicCameraActor::Tick(float DeltaTime)
{
Super::Tick(DeltaTime);
UE_LOG(LogTemp, Display, TEXT("Tick Actor")); //<-- NEVER CALLED
}