How to generate shader pdbs for PIX?

Hi there!

I’m enlisted in the 4.27 branch and am trying to use PIX for Windows to debug the tonemapper shader using the shader debugger. PIX complains that it doesn’t have a pdb for the shader. I am trying to figure out how to generate them. The docs have not been helpful so far. I followed the steps in the article here: Debugging the Shader Compile Process | Unreal Engine 4.27 Documentation
All this did was generate .D3Dasm files. I need the pdbs for PIX to debug them.

How do you generate shader pdbs for the usf shaders built into the rendering engine?

Thanks,
Keith

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