Hi there!
I’m enlisted in the 4.27 branch and am trying to use PIX for Windows to debug the tonemapper shader using the shader debugger. PIX complains that it doesn’t have a pdb for the shader. I am trying to figure out how to generate them. The docs have not been helpful so far. I followed the steps in the article here: Debugging the Shader Compile Process | Unreal Engine 4.27 Documentation
All this did was generate .D3Dasm files. I need the pdbs for PIX to debug them.
How do you generate shader pdbs for the usf shaders built into the rendering engine?
Thanks,
Keith