I want to use c + + to generate a blueprint assets
I just want to use c++ create asset in the editor, not in game
Does anyone know how to get started?
I want to use c + + to generate a blueprint assets
I just want to use c++ create asset in the editor, not in game
Does anyone know how to get started?
Maybe I could use “FAssetRegistryModule :: AssetCreated”?
Already solved, I use this code to create a blueprint
UBlueprint* Blueprint = FKismetEditorUtilities::CreateBlueprintFromClass(FText::FromString(TEXT(“CreateNewBlueprint”)), AGameModeBase::StaticClass(),TEXT(“NewBP”));