Hello there. I have a game being developed from many years, and the texture streaming pool was a problem since the beginning: after play the game for a few hours, the pool seems to always increase the memory usage, even after load maps - which to me always appeared to start a new level in a clean slate, except for the texture streaming, which seems to keep things in memory.
Every time I search for people with a similar problem, the answer is the same: turn the texture streaming off or increase the size of the pool. Both are not real solutions: the streaming works fine and I don’t want to turn it off; and increase the pool size will only postpone the issue.
The question: is there a way to “force” the memory to be freed? Like, empty the pool? A function I can call when I start a new map, so the pool will stop flood?