I’m planning to create a top-down lowpoly game. There wont be any static meshes, as the world will be proceduraly generated. This will be my first game using UE4, and I’m having troubles with shadows. As you may think, in my case, shadow are essential to the look of the game, and I don’t think I’ll have performances problem as it’s a top-down.
Shadows disappear with distance, and I can’t find a way to force displaying shadows.
##Attempts to solve##
- I found some solutions, allowing to increase the distance at witch they disappear, but none allowing to forbid disappearance.
- I tried using “far shadows” but couldn’t make them work.