Hi! I am trying to flip the camera display in the y axis in order to create a mirror world. The “Image 1” is what I am trying to do :
For that I have tried :
- Using a Post process material with a “sceneTexture:PostProcessInput” that I link with a “OneMinus” node (Image 2). Unfortunately it flip only the top & bottom and not the Left & Right.
- I have also tried using a “multiply” node with a 2d texture(1,-1) (Image 3) but it gives a weird result.
If you have any idea on how to flip the left and rigth side of the camera display in order to create a mirror world, please share it bellow!