Even after migrating to 5.3, I was still having the pass through camera mirroring problem, so for anyone else that has an issue with this, the following math can be applied to the pass through camera shader (use the simple math for reference, not the output in the example which is for viewport cams):
Mirror Camera Math
That being said, did anyone else have this issue? I’m testing on an Galaxy S8+ which is like close to min-spec for AR these days.
Anyhow, thanks for hooking up the ShaderConductor libraries for this fix!