I’m having a problem when using Water Body Ocean on my project.
When I play it on viewport it works just fine, but when I try it on Oculus Rift, both screens show different glitches. On one side I can see the reflections on the water, but the ocean tiling randomly disappears. On the other VR screen I can see just the underwater shader but the tiling “flashing” remains randomly, so when you use the oculus is a total mess.
Any help?
Fixed the problem by replacing the landscape and Water Body Ocean to a plane and an awful water ocean-ish shader. Quest 2 seems to not have support to these features e.g. Landscape and Water Body Ocean.