How to fix "view distances" of exponential heightfog?

What are these things that appear when using exponential height fog? How do I fix it? I don’t want it to appear like that & looks very unrealistic.

Oh yeah thought I put one in, the first time I tried posting this it got deleted and the website was bugging out, heres the pic

This is at 0.001 fog height, but what if i dont want it at 0? the 2nd pic is at the default height

Do you have a pic?

It looks like you have the height wrong.

Height fog will look really ■■■■ if your level is not centered in all axis on 0,0,0. Is your landscape / mesh at some random height? You can tune the fog for this, but it’s easier ( and assumed ) that 0,0,0 is your world ‘level’.

If you’re using the atmos stuff, then it all works differently. Not my area, you’ll have to burrow around on youtube I’m afraid…

Ok now, this is appearing with sky atmosphere, and height fog on and everything set to default (except the height of fog) New project & everything, why is this happening seems unreal is limited

Seems to just be the sky atmosphere

Dang well thanks!