How to fix UE_5.5? won't create new c++ project/wont open editor

I just downloaded UE5.5, and it will not create a new project, and gives me the following errors (the project name is “TestProject”:

Running C:/Program Files/Epic Games/UE_5.5/Engine/Build/BatchFiles/Build.bat Development Win64 -Project=“D:/GameDev/UnrealEngine5/TestProject/TestProject.uproject” -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
Using bundled DotNet SDK version: 8.0.300
Running UnrealBuildTool: dotnet “…..\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” Development Win64 -Project=“D:/GameDev/UnrealEngine5/TestProject/TestProject.uproject” -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
Log file: C:\Users\disso\AppData\Local\UnrealBuildTool\Log.txt
Available x64 toolchains (1):

  • C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.42.34433
    (Family=14.42.34433, FamilyRank=1, Version=14.42.34433, Is64Bit=True, ReleaseChannel=Latest, Architecture=x64)
    Visual Studio 2022 compiler version 14.42.34433 is not a preferred version. Please use the latest preferred version 14.38.33130
    Creating makefile for TestProjectEditor (no existing makefile)
    Total execution time: 0.55 seconds
    Platform Win64 is not a valid platform to build. Check that the SDK is installed properly and that you have the necessary platform support files (DataDrivenPlatformInfo.ini, SDK.json, etc).Running C:/Program Files/Epic Games/UE_5.5/Engine/Build/BatchFiles/Build.bat Development Win64 -Project=“D:/GameDev/UnrealEngine5/TestProject/TestProject.uproject” -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
    Using bundled DotNet SDK version: 8.0.300
    Running UnrealBuildTool: dotnet “…..\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” Development Win64 -Project=“D:/GameDev/UnrealEngine5/TestProject/TestProject.uproject” -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
    Log file: C:\Users\disso\AppData\Local\UnrealBuildTool\Log.txt
    Available x64 toolchains (1):
  • C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.42.34433
    (Family=14.42.34433, FamilyRank=1, Version=14.42.34433, Is64Bit=True, ReleaseChannel=Latest, Architecture=x64)
    Visual Studio 2022 compiler version 14.42.34433 is not a preferred version. Please use the latest preferred version 14.38.33130
    Creating makefile for TestProjectEditor (no existing makefile)
    Total execution time: 0.55 seconds
    Platform Win64 is not a valid platform to build. Check that the SDK is installed properly and that you have the necessary platform support files (DataDrivenPlatformInfo.ini, SDK.json, etc).

The following modules are missing or built with a different engine version:

TestProject

Would you like to rebuild them now?

TestProject could not be compiled. Try rebuilding from source manually.

Blockquote

1 ) go to folder : D:/GameDev/UnrealEngine5/TestProject/
2 ) open a terminal
3) run this :
“C:/Program Files/Epic Games/UE_5.5/Engine/Build/BatchFiles/Build.bat” -Target=“TestProjectEditor Win64 Development” -Project=“D:/GameDev/UnrealEngine5/TestProject/TestProject.uproject” -WaitMutex -FromMsBuild -architecture=x64

Thanks, but I Tried it and it didnt work. I downloaded UE 5.3.2, and its working flawlessly. I just want to understand what the problem is.

Did you followed according to documentation ?


try this:

1 Like

Thanks, still not working for me. The Visual Studio Installer is vague about which version will be installed, it just says 14.38-17.8. Any tips how to figure out what version number I should put in the buildConfiguration?

Frustrating that Unreal Engine doesn’t seem to work with C++ out of the box :frowning: