How to fix this reflection vector stretching issue with cubemap(video + screenshot)


I’m assuming reflection vector isn’t appropriate for the effect I’m trying to achieve. Unfortunately I don’t know right keywords to search this issue.

Ideally this will look like a window with depth faked(since location is inside a structure).

Solved! All I had to do was use camera vector instead of reflection vector!

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Thanks for posting this, was a lifesaver for me too! Crazy I’ve never heard of the ‘camera vector’ node