Except for the floor, these meshes have the same material but they are visualised in completely different brightnesses while my goal is to achieve one organic wall/ceiling surface. How can I fix this with a moderate set of skills (it’s my second UE project) and a time budget of up to 15 hours (though I wouldn’t complain about a solution way faster than that).
The mesh is mostly skeletal and was created by 3ds max with morpher modifyer. A directional light is shining in, additionally I placed a point light in the room, there is no light importance volume yet.
It’s supposed to become an architectural walkthrough with many elements of the appartment shifting - should look good, of course, but doesn’t have to become a masterpiece.
I would be really grateful for your support!