How to fix these shadows (i build lighting)
Hi! Did you get error message(Lightmap overlap) after baking? Tryed to increase lightmap resolution in the mesh details? Has your mesh lightmap? Your lightmaps created correctly?
I get this error when i finish build lighting No importance volume found and the scene is so large that the automatically synthesized volume will not yield good results. Please add a tightly bounding lightmass importance volume to optimize your scene’s quality and lighting build times.
In the left side of the screen you must see a group called volumes, or you can type in the searchbar “light importance volume”. When you find it, add it to your scene and scale it up to cover the important area. But I think it will be not enough. Can you post an image from your trees lightmap? Open your tree, and somewhere in the top right side you will see a dropdown menu called UV maps, then swich to UV2(usualy this is the lightmap). If you don’t find this maybe your trees arent UV mapped. Then you need to create at least one correct UV map in your 3D modelling software.
Yeh you must to create UV maps in your modelling software. The shadows will bad withouth it.
Ok i solved it, the problem was that only Tree_01 didnt had UV and other ones had it thats way you can see that black trees in the pic

