Hey everyone,
Today I’ve rendered a cinematic in Unreal Engine 5 using the Movie Render Queue, but I’m encountering some issues with the final output compared to what I see within the software. In particular, there are a few noticeable issues:
- The bokeh appear low resolution and are flashing.
- There’s a sudden increase in brightness from a specific area in one frame.
- Overall jitteriness is occurring, especially noticeable on the highlights, particularly on the chrome metals of the car.
- Lack of contact shadows, especially noticeable under the car wheels.
Overall, it doesn’t look good or realistic. For reference, I’ve added one shot from the render and a screenshot from within the software to compare. For render settings, I followed this tutorial video, except for output resolution (I rendered in 2Kwith no changes to the screen percentage).
Please help me fix these issues. Thank you!