How to fix strange noise in the Archviz Interior Rendering sample project with UE5

Hello,

I have downloaded the Archviz Interior Rendering Sample Project and opened it with Unreal Engine 5.3.2.

The project looks with a strange effect, as with a kind of noise on the walls and objects, which disappears when I approach them.

I don’t know if it’s something related to Lumen, I haven’t changed anything in Project Settings, the project is as it is by default.

Here are some screenshots:



Does anyone know why this happens and how I could solve this problem?

Thank you very much for your help :slightly_smiling_face:

Hello people,

I have been exploring the topic and found a possible solution for this problem:

  1. Open the Archviz Interior Rendering Sample Project with default settings.

  2. Select the Post Process Volume Actor from the Outliner.

  3. Go to the Global Illumination section (you will see that the default method of the project is Standalone Ray Traced), drop down the Ray Tracing Global Illumination group of options (you will find the Type, Max Bounces and Samples Per Pixel options), change the Type to Brute Force, this should improve the appearance of the image in the viewport.

For more information about Ray Tracing Global Illumination visit Hardware Ray Tracing in the official Unreal Engine documentation.

For more Global Illumination options available in Unreal Engine I recommend you to visit Global Illumination in the official documentation.

I hope this can help you!

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.