Hi! I’m more of a beginner in UE5 thats why maybe the solution to the problem is relatiely simple:
I upgraded a copy of my current project from 5.7.4 to 5.8. The EXACT same project. I didn’t change a single thing but now the landscape texture behavies really strange. It’s really pale and washed out. It worked perfectly on 5.7 and looked good but now it doesn’t. So it can’t be a problem with the material that I built. I also checked things like direct lightning, skylight, post process volume and so on. Everything is the same. In my opinion it has to do something with the specularity as when I scale it down to a negative value it looks much better (still not as good as before but much better). I worked with different AIs to detect the error but nothing they said helped. I also cheked all project settings, the import of the texture, texture itself…I’ve probably spent 20h just on this and i’m getting desperate.



