Hello!
Here I found some answers for your issue.
I recommend to try using Stationary Lights with Static Meshes, so that the shadow can be burn in the Light Map, but any of these solutions could work for you!
I hope it helps you!
Hello!
Here I found some answers for your issue.
I recommend to try using Stationary Lights with Static Meshes, so that the shadow can be burn in the Light Map, but any of these solutions could work for you!
I hope it helps you!