When the mesh is rolling it’s normal and if you wait or use the good input you can stabilise it quickly. I want this rolling on collision. It’s like a car crash. I want in the gameplay that the player will have to dodge enemy and all the things like building etc…
The movement I got in now is all that I want.
But I can make you a list :
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I want a hoverfeeling. When you are close to the ground I want that the mech hovering not land. The mech skin will not have feet. Like the mech in Zone of the Enders
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I need physic on the mech with not only a directionals movement but with force. Like in a spacecraft with thruster.
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I have to make the mech loosing control when hiting wall or something and the player could use reactor or thrusters to stabilise or just wait a sec to return to the good axis. Like a crash as I said.
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and finaly, I want that mech can use aiming. I will put a cursor as child of the main mesh.
But I’m agree it will be cool to use character control but when I do that I can’t apply force like with thruster I get now. At the moment I can only put the hovering component.
I forget to tell that you will be in the cockpit view not in TPS. But it’s just a camera.