How to fix problem with mouse controller (Y axis invert when look at the negative coordinate) ?

When the mesh is rolling it’s normal and if you wait or use the good input you can stabilise it quickly. I want this rolling on collision. It’s like a car crash. I want in the gameplay that the player will have to dodge enemy and all the things like building etc…
The movement I got in now is all that I want.

But I can make you a list :

  • I want a hoverfeeling. When you are close to the ground I want that the mech hovering not land. The mech skin will not have feet. Like the mech in Zone of the Enders

  • I need physic on the mech with not only a directionals movement but with force. Like in a spacecraft with thruster.

  • I have to make the mech loosing control when hiting wall or something and the player could use reactor or thrusters to stabilise or just wait a sec to return to the good axis. Like a crash as I said.

  • and finaly, I want that mech can use aiming. I will put a cursor as child of the main mesh.

But I’m agree it will be cool to use character control but when I do that I can’t apply force like with thruster I get now. At the moment I can only put the hovering component.

I forget to tell that you will be in the cockpit view not in TPS. But it’s just a camera.