HOW TO FIX POOR ILUMINATION ON INTERIORS UNREAL ENGINE 5.3.1

Unreal Engine 5 Indoor Lighting Issue

I’m facing a problem with low indoor lighting in Unreal Engine 5, and I’m looking for solutions to improve the lighting quality in my scenes. The issue is causing a negative impact on the visual quality of my project. Here are the challenges I’m encountering:

1. Inadequate Lighting

The indoor scenes I’ve created appear too dark and lack the proper illumination needed to make them visually appealing. It seems like there’s a lack of light sources.

2. Lighting

I’m ussing Lumen

3. Lightmass Settings

I’m not entirely sure how to optimize the Lightmass settings

5. Material Properties

I’ve reviewed the material properties, but I’m not certain if I’ve configured them correctly for indoor environments. Details like specular and roughness settings are puzzling to me.

I’m in need of practical guidance and solutions to address these issues. Any assistance and step-by-step instructions would be greatly appreciated. Thank you in advance for your help.


you can set min brightness values in the post process volume

Adjust the exposure in the post processing like Auran13 suggested.
Local contrast can help a lot as well.
Also can check the lumen scene, making sure the area is getting light and isn’t fully occluded. And you could try using skylight leaking if you want visibility at the cost of realism.

iM USING ULTRA dynamic sky :frowning:

idk, but i resave the level as (other name) and i let it all night building HLODS and wuala


is better now, what do you think? idk nothing about ilumination

im not expert either, lighting is all about tweaking until you have what you want, so the question is are you happy with it?

you can also add lights/emmisives to your light fixtures