I’m creating a lingering smoke effect.
This is spawned in world coordinates and made to disappear over time, but it looks bad because the particle rotation is fixed in screen coordinates.
This means that when you rotate the camera, the particles rotate too.
To stop this, i want to fix the particle orientation in world coordinates.
Is that possible?
This video was very helpful!
Setting the alignment to Velocity and making the initial velocity a variable and assigning the normalized velocity of the object worked.
Thank you for your help.