How to fix my skylight making edges of map and peaks brighter than other parts?

I apologise if this is a dumb question, but I wanted to brighten up my map as it was way too dark during nighttime (and increasing the intensity of the moon’s directional light will brighten the sky too much and won’t make the parts of the map that are in the shadow of a mountain brighter). Increasing the skylight’s intensity does a great job at solving my issue, but it makes the edges of my map and mountain peaks way brighter than the rest of the map, which looks weird. Does anyone have an idea on how to fix this, or have any alternative ideas on how to brigthen the map during nighttime?

Here are two pictures to show what I mean (it also looks like this with the moon’s direction light intensity set to 0):

you can set the min brightness in the post process volume

Thank you for your answer! This works almost perfectly, the only issue I have with this is that when the source of light, the sun/moon, disappears behind mountains, the map is entirely black, while with skylight the brightness is the same no matter if the sun/moon is behind mountains.

is your post process set to infinite bounds i think its called, it should effect everywhere regardless of light positions

It is :frowning: Odd, maybe I missed something, I’ll look into the Post Processing volume a bit more