I’ve started looking into this and have been able to reproduce this with 4.4.
Can you post this to the AnswerHub (along with the link the forums post here) to more easily track bugs like this? Once posted can you post the AnswerHub link here and I’ll assign myself to it.
This isn’t a bug and I’ve not been able to tell a difference between 4.1.2, 4.2.1, 4.3.1, and 4.4.0
It looks like the difference in your images above is that the one listed for 4.2 hasn’t had the material changed to make the roughness 0 vs the default .4 setting.
There will be limitations for the reflections though because this would be a big performance hit to reflect the entire scene from any view.
You can see the differences in the Reflections examples in our Content Examples project from the Marketplace.
In the previous post it was mentioned that you can adjust this by using a post process volume in your scene and changing the settings for Screen Space Reflections. Under Quality you will want to enable this and change the setting to something higher than 50
Can you provide more information, like what is not working exactly? Are you able to migrate the content from Vehicle game to your project by using the “Migrate” tool? Can you post a screenshot of your material along with any screenshots of your scene and what’s going on?