How can I fix this issue? My animation works properly and is visible in the viewport, does anyone know how to fix this issue?
Is the issue that its black? MRQ goes into PIE so if you have your lighting in the sublevel or something you need to make sure that is auto loaded or specifically loaded in Sequencer.
Since the animation looks right in the viewport but not in the render, the usual cause is that Movie Render Queue renders in its own game-style world, so anything that depends on the editor state is different. Check these in order:
- Levels and lighting: if lights, the sky or the animated actors live in a sublevel, make sure that sublevel is set to Always Loaded or is driven by a Level Visibility track in the Sequencer. Otherwise it is missing in the render, which often looks black or empty.
- Possessable vs spawnable: if the animated actor is only placed in the level and not added to the Level Sequence, it will not be animated in MRQ. Add it to the sequence (Track > Actor To Sequence) and confirm the skeletal mesh animation track is on it.
- Camera: add a Camera Cut track pointing at your Cine Camera. Without it MRQ uses the default player view.
- Streaming and warmup: in the MRQ job settings under Output/Game Overrides, set Game Mode to a simple game mode, and in Anti-Aliasing set Engine Warm Up Count to 32 or so, with Render Warm Up Count 1 to 3. This helps with textures, Lumen and Niagara not being ready on the first frames.
- Output: pick Image Sequence (.png or .exr) and render with the Unreal Engine 5 default settings (Deferred Rendering). Make sure the Output tab’s directory is writable.
If it is still wrong, tell me what the screen shows exactly (all black, missing actors, or low-quality textures) and which format and renderer you use.
