How to Fix Delayed Input Response in UE5 Third-Person Project?

Hi everyone,
I’m using the default third-person template in Unreal Engine 5, but I’ve noticed some delay between pressing movement keys and the character actually responding. It’s subtle, but enough to make the controls feel less responsive and snappy.

Here are some things I’ve checked:

  • Input settings in the Project Settings seem fine
  • No extra delay in the AnimBlueprint
  • Character Movement settings (Max Acceleration, Braking, etc.) are default

Could this be related to input lag from Lumen, frame rate, or something else?
Any ideas on how to make the controls feel more responsive would be greatly appreciated.

Thanks!r