Hi there,
I’m very new to Unreal, so forgive me if this has been covered or is an easy fix that I just haven’t figured out.
I’ve been trying to create a custom cel shader via a tutorial, using a material + material instance. In the view port whenever I bring the camera close to the floor texture, these white pixels appear across the texture. They disappear when I pull the camera away (see images)
I’ve tried playing around in the shader settings to adjust the thresholds of white and black, but nothing seems to be able to rid the white pixels. Any ideas on how to get rid of them, or if there’s an easier cel-shade tutorial to recommend?
