How to fix blurry pixel art textures in Unreal engine 5.4

Hello, I am importing models from Blockbench in the gltf format. The problem is when I import it the pixel art textures for the models are very blurry. I cannot find a fix after spending some time searching for it. Apparently I am suppose to change the blend mode to nearest neighbor, but there is no option for the texture filtering for this, or anything under level of detail at any point in the engine. I am very stumped, so how do I fix this?

Search in the texture object:
Texture->Filter - Nearest

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Thank you, this hot me closest to where I wanted it to be. I also had to add some stuff to the material once compiled since doing it this way makes the texture brighter