How to first build the project

I’m Japanese.
Sorry,I’m not good at English.
I’m using VisualStudio 2013 Community.
I’ve created a project as the tutorial.
But it will fail when the build.

Error code

The project could not be compiled. Would you like to open it in Visual Studio?

Running C:/Program Files/Epic Games/4.9/Engine/Binaries/DotNET/UnrealBuildTool.exe MyProject Development Win64 -project=“C:/Users/user/Windows関連/Documents/Unreal Projects/MyProject/MyProject.uproject” -rocket -editorrecompile -progress -noubtmakefiles
@progress push 5%
Parsing headers for MyProjectEditor
Running UnrealHeaderTool “C:/Users/user/Windows関連/Documents/Unreal Projects/MyProject/MyProject.uproject” “C:\Users\user\Windows関連\Documents\Unreal Projects\MyProject\Intermediate\Build\Win64\MyProjectEditor\Development\UnrealHeaderTool.manifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -rocket -installed
Reflection code generated for MyProjectEditor in 25.5058968 seconds
@progress pop
Performing 7 actions (4 in parallel)
[2/7] Resource PCLaunch.rc
[3/7] Resource ModuleVersionResource.rc.inl
C:\Users\user\Windows?֘A\Documents\Unreal Projects\MyProject\Intermediate\Build\Win64\UE4Editor\Development\MyProject\PCH.MyProject.h.cpp(1) : fatal error C1083: include ?t?@?C???J???܂???B’C:\Users\user\Windows関連\Documents\Unreal Projects\MyProject\Source\MyProject\MyProject.h’:No such file or directory
-------- End Detailed Actions Stats -----------------------------------------------------------
ERROR: UBT ERROR: Failed to produce item: C:\Users\user\Windows関連\Documents\Unreal Projects\MyProject\Binaries\Win64\UE4Editor-MyProject.dll
Total build time: 54.68 seconds

But later I tried to build even VisualStudio this failed.
Please somebody help me …

Hello, poketore

I am sorry to hear about your issue.
It is most likely that the error occurred due to specific non-Latin symbols in your project’s path.

Please try putting your project in other directory with only Latin symbols it its path.

Hope this helped!

Good luck!