Ive got thousands of lines of code full of arrays. Inevitably there is a mistake and the entire editor crashes. Annoying, but fixable, accept the crash report does not state which line created the crash. does anybody know how to find which line of code contains the error so I dont have to spend 20 hrs trying to hunt down my mistake only for it to happen again
You might want to attach to the editor process from Visual Studio. You will then get a complete stack trace and debugger at the point of crash, where you can easily see where the problem is.
Or you can even launch the editor from the debugger.
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you make it sound easy! very good Ive got no Idea how to do any of that, Ill start researching
Thank you so much jwatte it might seem silly but that makes a big difference!
Side note: just for everyones information in unreal engine -1%2=-1 contrary to common convention
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