How to find objects in area?

Hello,

You can use Actor Iterator to find specified Actors in defined range:

   float MaximumDistance = 100;
    for (TObjectIterator<AActor> Itr; Itr; ++Itr)
    	{
    		float Distance = GetDistanceTo(*Itr);
    		if (Distance < MaximumDistance)
    		{
    			GEngine->AddOnScreenDebugMessage(-1, 3, FColor::Cyan, Itr->GetName());
    		}
    	}

If you like to learn more about Object and Actor iterators, please go here:

Hope this helped!

Cheers!