Hi.
Is it possible to find “sibling” objects in area, in defined area range?
Hi.
Is it possible to find “sibling” objects in area, in defined area range?
Hello,
You can use Actor Iterator to find specified Actors in defined range:
float MaximumDistance = 100;
for (TObjectIterator<AActor> Itr; Itr; ++Itr)
{
float Distance = GetDistanceTo(*Itr);
if (Distance < MaximumDistance)
{
GEngine->AddOnScreenDebugMessage(-1, 3, FColor::Cyan, Itr->GetName());
}
}
If you like to learn more about Object and Actor iterators, please go here:
Hope this helped!
Cheers!
Thank you!