I have stars in my game at great distances but they are blurry and out of focus when TAA or FXAA are enabled, when I disable, the stars regain their sharpness and quality, but I need anti aliasing enabled. Is it possible for me to filter a specific material to not receive TAA application?
Not an expert on the subject but pretty sure anti-aliasing is a post-process deal. Its only looking at pixels.
There are AA settings you could try to tweak to make it look better though.
I’ve tried everything but TAA is immutable, it is generic for everything that is being rendered in the game. But I remember some old filter in the material chart that it was possible to filter the TAA.