How to fade mesh over distance to save performance?

Hi! Can you fix href of your example?

Hello , How do i make meshes to appear once you get closer and disappear by being far , IN FADE to save performance ?

like meshes in that game in video

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Hello, I think LOD dithering is what you’re after. Where the furthest LOD is empty.

Thanx!

As already mentioned by ConradG, Unreal use LODs to optimize performance of mesh actors rendering. You can configure them when importing models. Here is ref

Are you sure that you also want to hide actors? if yes, then you can just use several things:

  • get Player Camera Location
  • Iterate through all mesh actors (you can use TActorIterator for that)
  • for each Actor calculate distance and depending on that set visibility of Actor with Set Actor Hidden In Game